#include "api/Transform.h" #include "BehaviorScript.h" #include "GameObject.h" #include "Metadata.h" using namespace crepe; using namespace std; GameObject::GameObject( Mediator & mediator, game_object_id_t id, const std::string & name, const std::string & tag, const vec2 & position, double rotation, double scale ) : id(id), mediator(mediator), transform(mediator.component_manager->add_component( this->id, position, rotation, scale )), metadata(mediator.component_manager->add_component(this->id, name, tag)) {} void GameObject::set_parent(const GameObject & parent) { ComponentManager & mgr = this->mediator.component_manager; // Set parent on own Metadata component RefVector this_metadata = mgr.get_components_by_id(this->id); this_metadata.at(0).get().parent = parent.id; // Add own id to children list of parent's Metadata component RefVector parent_metadata = mgr.get_components_by_id(parent.id); parent_metadata.at(0).get().children.push_back(this->id); } void GameObject::set_persistent(bool persistent) { ComponentManager & mgr = this->mediator.component_manager; mgr.set_persistent(this->id, persistent); }