#include "api/Transform.h" #include "GameObject.h" #include "Metadata.h" using namespace crepe; using namespace std; GameObject::GameObject(uint32_t id, const std::string & name, const std::string & tag, const Point & position, double rotation, double scale) : ID(id) { // Add Transform and Metadata components ComponentManager & mgr = ComponentManager::get_instance(); mgr.add_component(this->ID, position, rotation, scale); mgr.add_component(this->ID, name, tag); } void GameObject::set_parent(const GameObject & parent) { ComponentManager & mgr = ComponentManager::get_instance(); // Set parent on own Metadata component vector> this_metadata = mgr.get_components_by_id(this->ID); this_metadata.at(0).get().parent = parent.ID; // Add own id to children list of parent's Metadata component vector> parent_metadata = mgr.get_components_by_id(parent.ID); parent_metadata.at(0).get().children.push_back(this->ID); }