#include "api/Transform.h" #include "BehaviorScript.h" #include "GameObject.h" #include "Metadata.h" using namespace crepe; using namespace std; GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id, const std::string & name, const std::string & tag, const Vector2 & position, double rotation, double scale) : id(id), component_manager(component_manager) { // Add Transform and Metadata components ComponentManager & mgr = this->component_manager; mgr.add_component(this->id, position, rotation, scale); mgr.add_component(this->id, name, tag); } void GameObject::set_parent(const GameObject & parent) { ComponentManager & mgr = this->component_manager; // Set parent on own Metadata component vector> this_metadata = mgr.get_components_by_id(this->id); this_metadata.at(0).get().parent = parent.id; // Add own id to children list of parent's Metadata component vector> parent_metadata = mgr.get_components_by_id(parent.id); parent_metadata.at(0).get().children.push_back(this->id); } template <> BehaviorScript & GameObject::add_component() { ComponentManager & mgr = this->component_manager; return mgr.add_component(this->id, mgr); }