#include "api/Transform.h" #include "GameObject.h" #include "Metadata.h" using namespace crepe; using namespace std; GameObject::GameObject(uint32_t id, std::string name, std::string tag, const Point & position, double rotation, double scale) : id(id) { ComponentManager & mgr = ComponentManager::get_instance(); mgr.add_component(this->id, position, rotation, scale); mgr.add_component(this->id, name, tag); } void GameObject::set_parent(const GameObject & parent) { auto & mgr = ComponentManager::get_instance(); // set parent on own Metadata component vector> this_metadata = mgr.get_components_by_id(this->id); this_metadata.at(0).get().parent = parent.id; // add own id to children list of parent's Metadata component vector> parent_metadata = mgr.get_components_by_id(parent.id); parent_metadata.at(0).get().children.push_back(this->id); }