#include "api/Transform.h" #include "GameObject.h" #include "Metadata.h" using namespace crepe; using namespace std; GameObject::GameObject(uint32_t id, std::string name, std::string tag, Point position, double rotation, double scale) : id(id) { ComponentManager & mgr = ComponentManager::get_instance(); mgr.add_component<Transform>(this->id, position, rotation, scale); mgr.add_component<Metadata>(this->id, name, tag); } void GameObject::set_parent(GameObject & parent) { auto & mgr = ComponentManager::get_instance(); vector<reference_wrapper<Metadata>> thisMetadata = mgr.get_components_by_id<Metadata>(this->id); vector<reference_wrapper<Metadata>> parentMetadata = mgr.get_components_by_id<Metadata>(parent.id); thisMetadata.at(0).get().parent = parent.id; parentMetadata.at(0).get().children.push_back(this->id); }