#include #include "Force.h" namespace crepe::api { Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction) : Component(game_object_id) { // Convert direction from degrees to radians float radian_direction = static_cast(direction) * (M_PI / 180.0f); force_x = static_cast( std::round(magnitude * std::cos(radian_direction))); force_y = static_cast( std::round(magnitude * std::sin(radian_direction))); } } // namespace crepe::api