// TODO discussing the location of these events #pragma once #include <string> #include "KeyCodes.h" /** * \brief Base class for all event types in the system. */ class Event {}; /** * \brief Event triggered when a key is pressed. */ class KeyPressEvent : public Event { public: //! false if first time press, true if key is repeated bool repeat = false; //! The key that was pressed. Keycode key = Keycode::NONE; }; /** * \brief Event triggered when a key is released. */ class KeyReleaseEvent : public Event { public: //! The key that was released. Keycode key = Keycode::NONE; }; /** * \brief Event triggered when a mouse button is pressed. */ class MousePressEvent : public Event { public: //! X-coordinate of the mouse position at the time of the event. int mouse_x = 0; //! Y-coordinate of the mouse position at the time of the event. int mouse_y = 0; //! The mouse button that was pressed. MouseButton button = MouseButton::NONE; }; /** * \brief Event triggered when a mouse button is clicked (press and release). */ class MouseClickEvent : public Event { public: //! X-coordinate of the mouse position at the time of the event. int mouse_x = 0; //! Y-coordinate of the mouse position at the time of the event. int mouse_y = 0; //! The mouse button that was clicked. MouseButton button = MouseButton::NONE; }; /** * \brief Event triggered when a mouse button is released. */ class MouseReleaseEvent : public Event { public: //! X-coordinate of the mouse position at the time of the event. int mouse_x = 0; //! Y-coordinate of the mouse position at the time of the event. int mouse_y = 0; //! The mouse button that was released. MouseButton button = MouseButton::NONE; }; /** * \brief Event triggered when the mouse is moved. */ class MouseMoveEvent : public Event { public: //! X-coordinate of the mouse position at the time of the event. int mouse_x = 0; //! Y-coordinate of the mouse position at the time of the event. int mouse_y = 0; }; /** * \brief Event triggered during a collision between objects. */ class CollisionEvent : public Event { public: //! Data describing the collision (currently not implemented). // Collision collisionData; }; /** * \brief Event triggered when text is submitted, e.g., from a text input. */ class TextSubmitEvent : public Event { public: //! The submitted text. std::string text = ""; }; /** * \brief Event triggered to indicate the application is shutting down. */ class ShutDownEvent : public Event {};