#pragma once // TODO discussing the location of these events #include #include "types.h" #include "KeyCodes.h" namespace crepe { /** * \brief Base struct for all event types in the system. */ struct Event {}; /** * \brief Event triggered when a key is pressed. */ struct KeyPressEvent : public Event { //! false if first time press, true if key is repeated bool repeat = false; //! The key that was pressed. Keycode key = Keycode::NONE; }; /** * \brief Event triggered when a key is released. */ struct KeyReleaseEvent : public Event { //! The key that was released. Keycode key = Keycode::NONE; }; /** * \brief Event triggered when a mouse button is pressed. */ struct MousePressEvent : public Event { //! mouse position in world coordinates (game units). vec2 mouse_pos = {0, 0}; //! The mouse button that was pressed. MouseButton button = MouseButton::NONE; }; /** * \brief Event triggered when a mouse button is clicked (press and release). */ struct MouseClickEvent : public Event { //! mouse position in world coordinates (game units). vec2 mouse_pos = {0, 0}; //! The mouse button that was clicked. MouseButton button = MouseButton::NONE; }; /** * \brief Event triggered when a mouse button is released. */ struct MouseReleaseEvent : public Event { //! mouse position in world coordinates (game units). vec2 mouse_pos = {0, 0}; //! The mouse button that was released. MouseButton button = MouseButton::NONE; }; /** * \brief Event triggered when the mouse is moved. */ struct MouseMoveEvent : public Event { //! mouse position in world coordinates (game units). vec2 mouse_pos = {0, 0}; //! The change in mouse position relative to the last position (in pixels). ivec2 mouse_delta = {0, 0}; }; /** * \brief Event triggered when the mouse is moved. */ struct MouseScrollEvent : public Event { //! mouse position in world coordinates (game units) when the scroll happened. vec2 mouse_pos = {0, 0}; //! scroll direction (-1 = down, 1 = up) int scroll_direction = 0; //! scroll amount in y axis (from and away from the person). float scroll_delta = 0; }; /** * \brief Event triggered to indicate the application is shutting down. */ struct ShutDownEvent : public Event {}; /** * \brief Event triggered to indicate the window is overlapped by another window. * * When two windows overlap the bottom window gets distorted and that window has to be redrawn. */ struct WindowExposeEvent : public Event {}; /** * \brief Event triggered to indicate the window is resized. */ struct WindowResizeEvent : public Event { //! new window dimensions ivec2 dimensions = {0, 0}; }; /** * \brief Event triggered to indicate the window is moved. */ struct WindowMoveEvent : public Event { //! The change in position relative to the last position (in pixels). ivec2 delta_move = {0, 0}; }; /** * \brief Event triggered to indicate the window is minimized. */ struct WindowMinimizeEvent : public Event {}; /** * \brief Event triggered to indicate the window is maximized */ struct WindowMaximizeEvent : public Event {}; /** * \brief Event triggered to indicate the window gained focus * * This event is triggered when the window receives focus, meaning it becomes the active window * for user interaction. */ struct WindowFocusGainEvent : public Event {}; /** * \brief Event triggered to indicate the window lost focus * * This event is triggered when the window loses focus, meaning it is no longer the active window * for user interaction. */ struct WindowFocusLostEvent : public Event {}; } // namespace crepe