#include "Color.h" using namespace crepe; Color Color::white = Color(255, 255, 255, 0); Color Color::red = Color(255, 0, 0, 0); Color Color::green = Color(0, 255, 0, 0); Color Color::blue = Color(0, 0, 255, 0); Color Color::black = Color(0, 0, 0, 0); Color Color::cyan = Color(0, 255, 255, 0); Color Color::yellow = Color(255, 255, 0, 0); Color Color::magenta = Color(255, 0, 255, 0); // FIXME: do we really need double precision for color values? Color::Color(double red, double green, double blue, double alpha) { this->a = alpha; this->r = red; this->g = green; this->b = blue; }; const Color & Color::get_white() { return Color::white; }; const Color & Color::get_red() { return Color::red; }; const Color & Color::get_green() { return Color::green; }; const Color & Color::get_blue() { return Color::blue; }; const Color & Color::get_black() { return Color::black; }; const Color & Color::get_cyan() { return Color::cyan; }; const Color & Color::get_yellow() { return Color::yellow; }; const Color & Color::get_magenta() { return Color::magenta; };