#pragma once #include "Vector2.h" #include "../Collider.h" namespace crepe { class CircleCollider : public Collider { public: <<<<<<< HEAD CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius); double radius; ======= CircleCollider(game_object_id_t game_object_id, int radius) : Collider(game_object_id), radius(radius) {} int radius; >>>>>>> be1e97bc7a494963ab1567492fafcda99e36f683 }; } // namespace crepe