#pragma once #include "Color.h" #include "Component.h" #include "types.h" namespace crepe { /** * \class Camera * \brief Represents a camera component for rendering in the game. * * The Camera class defines the view parameters, including background color, aspect ratio, * position, and zoom level. It controls what part of the game world is visible on the screen. */ class Camera : public Component { public: struct Data { /** * \bg_color background color of the game * * This will make the background the same color as the given value. */ const Color bg_color = Color::BLACK; /** * \zoom Zooming level of the game * * zoom = 1 --> no zoom. * zoom < 1 --> zoom out * zoom > 1 --> zoom in */ double zoom = 1; //! offset postion from the game object transform component vec2 postion_offset; }; public: /** * \brief Constructs a Camera with the specified ID and background color. * \param id Unique identifier for the camera component. * \param screen is the actual screen size in pixels * \param viewport_size is the view of the world in game units * \param data the camera component data */ Camera(game_object_id_t id, const ivec2 & screen, const vec2 & viewport_size, const Camera::Data & data); ~Camera(); // dbg_trace only public: Camera::Data data; //! screen the display size in pixels ( output resolution ) const ivec2 screen; //! viewport is the area of the world visible through the camera (in world units) const vec2 viewport_size; public: /** * \brief Gets the maximum number of camera instances allowed. * \return Maximum instance count as an integer. */ virtual int get_instances_max() const { return 1; } }; } // namespace crepe