#pragma once #include "Component.h" #include "api/Color.h" #include namespace crepe { /** * \class Camera * \brief Represents a camera component for rendering in the game. * * The Camera class defines the view parameters, including background color, * aspect ratio, position, and zoom level. It controls what part of the game * world is visible on the screen. */ class Camera : public Component { public: /** * \brief Constructs a Camera with the specified ID and background color. * \param id Unique identifier for the camera component. * \param bg_color Background color for the camera view. */ Camera(uint32_t id, const Color & bg_color); /** * \brief Destroys the Camera instance. */ ~Camera(); public: /** * \brief Background color of the camera view. */ Color bg_color; /** * \brief Aspect ratio height for the camera. */ double aspect_height; /** * \brief Aspect ratio width for the camera. */ double aspect_width; /** * \brief X-coordinate of the camera position. */ double x; /** * \brief Y-coordinate of the camera position. */ double y; /** * \brief Zoom level of the camera view. */ double zoom; public: /** * \brief Gets the maximum number of camera instances allowed. * \return Maximum instance count as an integer. */ virtual int get_instances_max() const { return 10; } }; } // namespace crepe