#pragma once #include "Color.h" #include "Component.h" #include "types.h" namespace crepe { /** * \class Camera * \brief Represents a camera component for rendering in the game. * * The Camera class defines the view parameters, including background color, aspect ratio, * position, and zoom level. It controls what part of the game world is visible on the screen. */ class Camera : public Component { public: /** * \brief Constructs a Camera with the specified ID and background color. * \param id Unique identifier for the camera component. * \param bg_color Background color for the camera view. */ Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen, const ivec2 & viewport, const double & zoom); ~Camera(); // dbg_trace only public: //! Background color of the camera view. const Color bg_color; //! offset postion from the game object transform component vec2 offset = {0, 0}; //! pos the postion of the camera in world space this will be filled with //pos = transform + offset vec2 pos = {0, 0}; //! screen the display size in pixels ( output resolution ) const ivec2 screen = {1080, 720}; //! viewport is the area of the world visible through the camera (in world units) const ivec2 viewport = {500, 1000}; //! Zoom level of the camera view. const double zoom = 1.0f; public: /** * \brief Gets the maximum number of camera instances allowed. * \return Maximum instance count as an integer. */ virtual int get_instances_max() const { return 1; } }; } // namespace crepe