#pragma once

#include "Component.h"
#include "api/Color.h"
#include <cstdint>

namespace crepe {

/**
 * \class Camera
 * \brief Represents a camera component for rendering in the game.
 *
 * The Camera class defines the view parameters, including background color, 
 * aspect ratio, position, and zoom level. It controls what part of the game 
 * world is visible on the screen.
 */
class Camera : public Component {

public:
	/**
     * \brief Constructs a Camera with the specified ID and background color.
     * \param id Unique identifier for the camera component.
     * \param bg_color Background color for the camera view.
     */
	Camera(uint32_t id, const Color & bg_color);

	/**
     * \brief Destroys the Camera instance.
     */
	~Camera();

public:
	/**
     * \brief Background color of the camera view.
     */
	Color bg_color;

	/**
     * \brief Aspect ratio height for the camera.
     */
	double aspect_height;

	/**
     * \brief Aspect ratio width for the camera.
     */
	double aspect_width;

	/**
     * \brief X-coordinate of the camera position.
     */
	double x;

	/**
     * \brief Y-coordinate of the camera position.
     */
	double y;

	/**
     * \brief Zoom level of the camera view.
     */
	double zoom;

public:
	/**
     * \brief Gets the maximum number of camera instances allowed.
     * \return Maximum instance count as an integer.
     */
	virtual int get_instances_max() const { return 10; }
};
} // namespace crepe