#pragma once #include "Color.h" #include "Component.h" #include "api/Config.h" #include "types.h" namespace crepe { /** * \class Camera * \brief Represents a camera component for rendering in the game. * * The Camera class defines the view parameters, including background color, aspect ratio, * position, and zoom level. It controls what part of the game world is visible on the screen. */ class Camera : public Component { public: /** * \brief Constructs a Camera with the specified ID and background color. * \param id Unique identifier for the camera component. * \param bg_color Background color for the camera view. */ Camera(game_object_id_t id, const Color & bg_color); ~Camera(); // dbg_trace only public: //! Background color of the camera view. Color bg_color; //! pos The position of the camera in world units vec2 pos = Config::get_instance().win_set.pos; //! screen the display size in pixels ( output resolution ) vec2 screen = Config::get_instance().win_set.def_size; //! viewport is the area of the world visible through the camera (in world units) vec2 viewport = Config::get_instance().win_set.def_size; //! scale scaling factor from world units to pixel coordinates //! Zoom level of the camera view. double zoom = Config::get_instance().win_set.zoom; public: /** * \brief Gets the maximum number of camera instances allowed. * \return Maximum instance count as an integer. */ virtual int get_instances_max() const { return 10; } }; } // namespace crepe