#pragma once #include "Color.h" #include "Component.h" #include "api/Vector2.h" namespace crepe { /** * \class Camera * \brief Represents a camera component for rendering in the game. * * The Camera class defines the view parameters, including background color, aspect ratio, * position, and zoom level. It controls what part of the game world is visible on the screen. */ class Camera : public Component { public: /** * \brief Constructs a Camera with the specified ID and background color. * \param id Unique identifier for the camera component. * \param bg_color Background color for the camera view. */ Camera(game_object_id_t id, const Color & bg_color); ~Camera(); // dbg_trace only public: //! Background color of the camera view. Color bg_color; Vector2 pos = {0,0}; Vector2 screen = {640,480}; Vector2 viewport = {500,500}; /* //! screen width in pixel coordinates double screen_w = 480; //! screen height in pixel coordinates double screen_h = 640; //! screen widht in world units double viewport_w = 500.0f; //! screen height in world units double viewport_h = 500.0f; //! X-coordinate of the camera position. in world space double x = 0.0; //! Y-coordinate of the camera position. in world space double y = 0.0; */ //! Zoom level of the camera view. double zoom = 1.0f; public: /** * \brief Gets the maximum number of camera instances allowed. * \return Maximum instance count as an integer. */ virtual int get_instances_max() const { return 10; } }; } // namespace crepe