#include "types.h" #include "util/Log.h" #include "Camera.h" #include "Component.h" using namespace crepe; Camera::Camera(game_object_id_t id, const ivec2 & screen, const vec2 & viewport_size, const Data & ctx) : Component(id), screen(screen), viewport_size(viewport_size), data(ctx) { dbg_trace(); } Camera::~Camera() { dbg_trace(); }