#include "util/dbg.h" #include "Camera.h" #include "Component.h" #include "types.h" using namespace crepe; Camera::Camera(game_object_id_t id, const vec2 & viewport_size, const Data & data) : Component(id), viewport_size(viewport_size), data(data) { dbg_trace(); } Camera::~Camera() { dbg_trace(); }