target_sources(crepe PUBLIC # AudioSource.cpp BehaviorScript.cpp GameObject.cpp Rigidbody.cpp ParticleEmitter.cpp Transform.cpp Color.cpp Texture.cpp AssetManager.cpp Sprite.cpp SaveManager.cpp Config.cpp Metadata.cpp SceneManager.cpp Camera.cpp Animator.cpp EventManager.cpp IKeyListener.cpp IMouseListener.cpp LoopManager.cpp LoopTimer.cpp Asset.cpp EventHandler.cpp Script.cpp Button.cpp UiObject.cpp Font.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES # AudioSource.h BehaviorScript.h Config.h Script.h Script.hpp GameObject.h GameObject.hpp Rigidbody.h Sprite.h Vector2.h Vector2.hpp Color.h Texture.h AssetManager.h AssetManager.hpp SaveManager.h Scene.h Metadata.h SceneManager.h SceneManager.hpp Camera.h Animator.h EventManager.h EventManager.hpp EventHandler.h EventHandler.hpp Event.h IKeyListener.h IMouseListener.h LoopManager.h LoopTimer.h Asset.h Button.h UiObject.h Font.h Text.h )