target_sources(crepe PUBLIC AudioSource.cpp BehaviorScript.cpp GameObject.cpp Rigidbody.cpp ParticleEmitter.cpp Transform.cpp Color.cpp Texture.cpp Sprite.cpp SaveManager.cpp Config.cpp Metadata.cpp SceneManager.cpp Camera.cpp Animator.cpp EventManager.cpp IKeyListener.cpp IMouseListener.cpp LoopManager.cpp LoopTimer.cpp Asset.cpp EventHandler.cpp Script.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES AudioSource.h BehaviorScript.h Config.h Script.h Script.hpp GameObject.h GameObject.hpp Rigidbody.h Sprite.h Vector2.h Vector2.hpp Color.h Texture.h SaveManager.h Scene.h Metadata.h SceneManager.h SceneManager.hpp Camera.h Animator.h EventManager.h EventManager.hpp EventHandler.h EventHandler.hpp Event.h IKeyListener.h IMouseListener.h LoopManager.h LoopTimer.h Asset.h )