target_sources(crepe PUBLIC # AudioSource.cpp BehaviorScript.cpp Script.cpp GameObject.cpp Rigidbody.cpp Force.cpp ParticleEmitter.cpp Transform.cpp Color.cpp Texture.cpp AssetManager.cpp Collider.cpp Sprite.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES # AudioSource.h BehaviorScript.h Script.h GameObject.h GameObject.hpp Rigidbody.h Sprite.h Point.h Color.h Texture.h AssetManager.h )