target_sources(crepe PUBLIC AudioSource.cpp BehaviorScript.cpp GameObject.cpp Rigidbody.cpp ParticleEmitter.cpp Transform.cpp Color.cpp Sprite.cpp Config.cpp Metadata.cpp Camera.cpp Animator.cpp BoxCollider.cpp CircleCollider.cpp Engine.cpp Asset.cpp EventHandler.cpp Script.cpp Button.cpp UIObject.cpp AI.cpp Text.cpp Scene.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES AudioSource.h BehaviorScript.h Config.h Script.h Script.hpp GameObject.h GameObject.hpp Rigidbody.h Sprite.h Vector2.h Vector2.hpp Color.h Scene.h Scene.hpp Metadata.h Camera.h Animator.h BoxCollider.h CircleCollider.h EventHandler.h EventHandler.hpp Event.h Engine.h Engine.hpp Asset.h Button.h UIObject.h AI.h Text.h )