target_sources(crepe PUBLIC # AudioSource.cpp BehaviorScript.cpp Script.cpp GameObject.cpp Rigidbody.cpp Sprite.cpp Force.cpp ParticleEmitter.cpp Transform.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES # AudioSource.h BehaviorScript.h Script.h GameObject.h GameObject.hpp Rigidbody.h Sprite.h Force.h ParticleEmitter.h Transform.h )