target_sources(crepe PUBLIC
	AudioSource.cpp
	BehaviorScript.cpp
	GameObject.cpp
	Rigidbody.cpp
	ParticleEmitter.cpp
	Transform.cpp
	Color.cpp
	Sprite.cpp
	Config.cpp
	Metadata.cpp
	Camera.cpp
	Animator.cpp
	BoxCollider.cpp
	CircleCollider.cpp
	LoopManager.cpp
	Asset.cpp
	EventHandler.cpp
	Script.cpp
	Button.cpp
	UIObject.cpp
	AI.cpp
)

target_sources(crepe PUBLIC FILE_SET HEADERS FILES
	AudioSource.h
	BehaviorScript.h
	Config.h
	Script.h
	Script.hpp
	GameObject.h
	GameObject.hpp
	Rigidbody.h
	Sprite.h
	Vector2.h
	Vector2.hpp
	Color.h
	Scene.h
	Metadata.h
	Camera.h
	Animator.h
	BoxCollider.h
	CircleCollider.h
	EventHandler.h
	EventHandler.hpp
	Event.h
	LoopManager.h
	Asset.h
	Button.h
	UIObject.h
	AI.h
)