target_sources(crepe PUBLIC # AudioSource.cpp BehaviorScript.cpp Script.cpp Color.cpp Texture.cpp Sprite.cpp Transform.cpp AssetManager.cpp GameObject.cpp Collider.cpp Rigidbody.cpp Sprite.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES # AudioSource.h BehaviorScript.h Script.h GameObject.h GameObject.hpp Collider.h Rigidbody.h Sprite.h Point.h Transform.h Color.h Sprite.h Texture.h AssetManager.h )