target_sources(crepe PUBLIC # AudioSource.cpp BehaviorScript.cpp GameObject.cpp Rigidbody.cpp ParticleEmitter.cpp Transform.cpp Color.cpp Texture.cpp AssetManager.cpp Sprite.cpp SaveManager.cpp Config.cpp Metadata.cpp Scene.cpp SceneManager.cpp Vector2.cpp Camera.cpp Animator.cpp LoopManager.cpp LoopTimer.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES # AudioSource.h BehaviorScript.h Config.h Script.h Script.hpp GameObject.h GameObject.hpp Rigidbody.h Sprite.h Vector2.h Color.h Texture.h AssetManager.h AssetManager.hpp SaveManager.h Scene.h Metadata.h SceneManager.h SceneManager.hpp Camera.h Animator.h LoopManager.h LoopTimer.h )