#pragma once #include #include "Event.h" #include "UIObject.h" namespace crepe { /** * \brief Button component. * * This component creates a clickable surface at the transform location with the specified width and height. * * The Button can be used in scripts by subscribing a EventHandler to the following events: * - ButtonPressEvent * - ButtonEnterEvent * - ButtonExitEvent * \see EventManager * */ class Button : public UIObject { public: /** * \brief Constructs a Button with the specified game object ID and dimensions. * * \param id The unique ID of the game object associated with this button. * \param dimensions The width and height of the UIObject * \param offset The offset relative this GameObjects Transform */ Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); /** * \brief Get the maximum number of instances for this component * * Since the button Event transfers the GameObject Metadata it will be the same for each button so only one button is allowed per GameObject * * \return 1 */ virtual int get_instances_max() const { return 1; } private: //! friend relation hover variable friend class InputSystem; //! Indicates whether the mouse is currently hovering over the button bool hover = false; }; } // namespace crepe