#pragma once #include "Vector2.h" #include "../Collider.h" namespace crepe { /** * \brief A class representing a box-shaped collider. * * This class is used for collision detection with other colliders (e.g., CircleCollider). */ class BoxCollider : public Collider { public: BoxCollider(game_object_id_t game_object_id,const vec2& offset, float width, float height); //! Width of box collider float width; //! Height of box collider float height; }; } // namespace crepe