#pragma once #include #include "../util/Log.h" #include "BehaviorScript.h" #include "Script.h" namespace crepe { template BehaviorScript & BehaviorScript::set_script(Args &&... args) { dbg_trace(); static_assert(std::is_base_of::value); Script * s = new T(std::forward(args)...); s->game_object_id_ref = &this->game_object_id; s->active_ref = &this->active; s->component_manager_ref = &this->component_manager; s->event_manager_ref = &EventManager::get_instance(); this->script = std::unique_ptr