#pragma once #include <type_traits> #include "../util/Log.h" #include "BehaviorScript.h" #include "Script.h" namespace crepe { template <class T, typename... Args> BehaviorScript & BehaviorScript::set_script(Args &&... args) { dbg_trace(); static_assert(std::is_base_of<Script, T>::value); Script * s = new T(std::forward<Args>(args)...); s->game_object_id = this->game_object_id; s->active = this->active; s->component_manager = this->component_manager; s->event_manager = EventManager::get_instance(); this->script = std::unique_ptr<Script>(s); return *this; } } // namespace crepe