#pragma once #include #include "../Component.h" namespace crepe { class ScriptSystem; class ComponentManager; class Script; class BehaviorScript : public Component { protected: BehaviorScript(game_object_id_t id, ComponentManager & component_manager); //! Only ComponentManager is allowed to instantiate BehaviorScript friend class ComponentManager; public: virtual ~BehaviorScript() = default; public: /** * \brief Set the concrete script of this component * * \tparam T Concrete script type (derived from \c crepe::Script) * * \returns Reference to BehaviorScript component (`*this`) */ template BehaviorScript & set_script(); protected: //! ScriptSystem needs direct access to the script instance friend class ScriptSystem; //! Flag to indicate if script->init() has been called already bool initialized = false; std::unique_ptr