#include "BehaviorScript.h" #include "Component.h" #include "GameObject.h" using namespace crepe; BehaviorScript::BehaviorScript(game_object_id_t id, ComponentManager & mgr) : Component(id), component_manager(mgr) {} template <> BehaviorScript & GameObject::add_component() { ComponentManager & mgr = this->component_manager; return mgr.add_component(this->id, mgr); }