#include "AudioSource.h" #include "../Sound.h" #include <memory> using namespace crepe::api; AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) { this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip)); } void AudioSource::play() { return this->play(false); } void AudioSource::play(bool looping) { this->sound->set_looping(looping); this->sound->play(); } void AudioSource::stop() { this->sound->pause(); this->sound->rewind(); }