#include #include #include #include "Asset.h" #include "api/Config.h" using namespace crepe; using namespace std; Asset::Asset(const string & src) : src(find_asset(src)) { } Asset::Asset(const char * src) : src(find_asset(src)) { } const string & Asset::get_path() const noexcept { return this->src; } string Asset::find_asset(const string & src) const { auto & cfg = Config::get_instance(); auto & root_pattern = cfg.asset.root_pattern; // if root_pattern is empty, find_asset must return all paths as-is if (root_pattern.empty()) return src; // absolute paths do not need to be resolved, only canonicalized filesystem::path path = src; if (path.is_absolute()) return filesystem::canonical(path); // find directory matching root_pattern filesystem::path root = this->whereami(); while (1) { if (filesystem::exists(root / root_pattern)) break; if (!root.has_parent_path()) throw runtime_error(format("Asset: Cannot find root pattern ({})", root_pattern)); root = root.parent_path(); } // join path to root (base directory) and canonicalize return filesystem::canonical(root / path); } string Asset::whereami() const noexcept { string path; size_t path_length = wai_getExecutablePath(NULL, 0, NULL); path.resize(path_length + 1); // wai writes null byte wai_getExecutablePath(path.data(), path_length, NULL); path.resize(path_length); return path; } size_t std::hash::operator()(const Asset & asset) const noexcept { return std::hash{}(asset.get_path()); };