#include "util/Log.h" #include "Animator.h" #include "Component.h" #include "Sprite.h" using namespace crepe; Animator::Animator(game_object_id_t id, const Animator::Data & ctx) : Component(id), data(ctx) { dbg_trace(); this->data.spritesheet.mask.h /= this->data.col; this->data.spritesheet.mask.w /= this->data.row; this->data.spritesheet.mask.x = 0; this->data.spritesheet.mask.y = this->data.col * this->data.spritesheet.mask.h; // need to do this for to get the aspect ratio for a single clipping in the spritesheet Sprite & ss = this->data.spritesheet; ss.data.aspect_ratio = static_cast(this->data.spritesheet.mask.w) / this->data.spritesheet.mask.h; } Animator::~Animator() { dbg_trace(); } void Animator::loop() { this->data.looping = true; } void Animator::play() { this->active = true; } void Animator::pause() { this->active = false; } void Animator::stop() { this->active = false; this->data.curr_col = 0; this->data.curr_row = 0; } void Animator::set_fps(int fps) { this->data.fps = fps; } void Animator::set_cycle_range(int start, int end) { this->data.cycle_start = start, this->data.cycle_end = end; } void Animator::set_anim(int col) { this->data.curr_row = 0; this->data.curr_col = col; } void Animator::next_anim() { Animator::Data & ctx = this->data; ctx.curr_row = ctx.curr_row++ % ctx.row; ctx.spritesheet.mask.x = ctx.curr_row * ctx.spritesheet.mask.w; }