#pragma once #include "RenderSystem.h" #include "api/Sprite.h" #include "api/Transform.h" #include #include namespace crepe::api { class Texture; } namespace crepe { class SdlContext { public: // singleton static SdlContext & get_instance(); SdlContext(const SdlContext &) = delete; SdlContext(SdlContext &&) = delete; SdlContext & operator=(const SdlContext &) = delete; SdlContext & operator=(SdlContext &&) = delete; //TODO decide events wouter? private: void handle_events(bool & running); private: SdlContext(); virtual ~SdlContext(); private: friend class api::Texture; SDL_Texture * texture_from_path(const char *); //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); private: friend class RenderSystem; void draw(const api::Sprite &, const api::Transform &); void clear_screen(); void present_screen(); private: SDL_Window * m_game_window; SDL_Renderer * m_game_renderer; }; } // namespace crepe