#include "RenderSystem.h" #include "ComponentManager.h" #include "SdlContext.h" #include "api/Sprite.h" #include "api/Transform.h" #include "util/log.h" #include #include using namespace crepe; using namespace crepe::api; RenderSystem::RenderSystem() { dbg_trace(); } RenderSystem::~RenderSystem() { dbg_trace(); } RenderSystem & RenderSystem::get_instance() { static RenderSystem instance; return instance; } void RenderSystem::update() { ComponentManager & mgr = ComponentManager::get_instance(); std::vector> sprites = mgr.get_components_by_type(); SdlContext & render = SdlContext::get_instance(); render.clear_screen(); for (const Sprite & sprite : sprites) { std::vector> transforms = mgr.get_components_by_id(sprite.gameObjectId); for (const Transform& transform : transforms) { render.draw(sprite, transform); } } render.present_screen(); }