#include "ParticleSystem.hpp" #include // #include #include #include // include iostream for std::cout #include "ParticleEmitter.hpp" #include "Particle.hpp" ParticleSystem::ParticleSystem() : m_elapsedTime(0.0f) {} // Initialize m_elapsedTime to 0 void ParticleSystem::update(float deltaTime, std::vector& emitters) { for (ParticleEmitter& emitter : emitters) { float updateAmount = 1/static_cast(emitter.m_emissionRate); for (float i = 0; i < deltaTime; i += updateAmount) { emitParticle(emitter); } //update/move particles afterwards delete if not alive. std::vector::iterator it = emitter.particles.begin(); while (it != emitter.particles.end()) { it->update(deltaTime); if (!it->isAlive()) { it = emitter.particles.erase(it); } else { ++it; } } } } void ParticleSystem::emitParticle(ParticleEmitter& emitter) { // std::cout << "new emitter:" << std::endl; Particle::Position initialPosition = { emitter.m_position.x, emitter.m_position.y }; float randomAngle = 0.0f; //check if value is overthe 360 degrees if(emitter.m_maxAngle < emitter.m_minAngle) { randomAngle = ((emitter.m_minAngle + (std::rand() % (static_cast(emitter.m_maxAngle + 360 - emitter.m_minAngle + 1))))%360); } else { randomAngle = emitter.m_minAngle + (std::rand() % (static_cast(emitter.m_maxAngle - emitter.m_minAngle + 1))); } float angleInRadians = randomAngle * (M_PI / 180.0f); float randomSpeedOffset = (static_cast(std::rand()) / RAND_MAX) * (2 * emitter.m_speedOffset) - emitter.m_speedOffset; float velocityX = (emitter.m_speed + randomSpeedOffset) * std::cos(angleInRadians); float velocityY = (emitter.m_speed + randomSpeedOffset) * std::sin(angleInRadians); Particle::Position initialVelocity = { velocityX, velocityY }; // std::cout << "emitter.m_endLifespan:" << emitter.m_endLifespan << std::endl; emitter.particles.emplace_back(emitter.m_endLifespan, initialPosition, initialVelocity); }