#pragma once #include #include "Particle.hpp" class ParticleEmitter { public: ParticleEmitter(unsigned int maxParticles, unsigned int emissionRate, unsigned int speed, unsigned int speedOffset, unsigned int angle, unsigned int angleOffset); void update(float deltaTime); // Keep deltaTime as float const std::vector& getParticles() const; //returns the collection of particles void setPosition(int x, int y); //sets the position of the emitter private: void emitParticle(); //emits a new particle struct Position { //struct to hold position int x; int y; }; Position m_position; //position of the emitter unsigned int m_maxParticles; //maximum number of particles unsigned int m_emissionRate; //rate of particle emission float m_elapsedTime; //elapsed time since the last emission unsigned int m_speed; //base speed of the particles unsigned int m_speedOffset; //offset for random speed variation unsigned int m_minAngle; //min angle of particle emission unsigned int m_maxAngle; //max angle of particle emission std::vector particles; //collection of particles };