#include "ParticleEmitter.h" #include #include "Particle.h" #include using namespace crepe; ParticleEmitter::ParticleEmitter(uint32_t gameObjectId ,uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset, float m_beginLifespan, float m_endLifespan) : Component(gameObjectId), m_maxParticles(maxParticles), m_emissionRate(emissionRate), m_speed(speed), m_speedOffset(speedOffset), m_position{0, 0}, m_beginLifespan(m_beginLifespan),m_endLifespan(m_endLifespan) { std::srand(static_cast(std::time(nullptr))); // initialize random seed std::cout << "Create emitter" << std::endl; m_minAngle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle m_maxAngle = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle m_position.x = 400; m_position.y = 400; for (size_t i = 0; i < m_maxParticles; i++) { this->particles.emplace_back(); } } ParticleEmitter::~ParticleEmitter() { std::vector::iterator it = this->particles.begin(); while (it != this->particles.end()) { it = this->particles.erase(it); } }