#include "Particle.hpp" #include Particle::Particle() { this->active = false; } void Particle::reset(float lifespan, Position position, Position velocity) { this->timeInLife = 0; this->lifespan = lifespan; this->position = position; this->velocity = velocity; this->active = true; } void Particle::update(float deltaTime) { timeInLife += deltaTime; position.x += velocity.x * deltaTime; position.y += velocity.y * deltaTime; if(timeInLife >= lifespan)this->active = false; }