#include "Particle.h" using namespace crepe; Particle::Particle() { this->active = false; } void Particle::reset(float lifespan, Position position, Position velocity) { this->time_in_life = 0; this->lifespan = lifespan; this->position = position; this->velocity = velocity; this->active = true; } void Particle::update(float deltaTime) { time_in_life += deltaTime; position.x += velocity.x * deltaTime; position.y += velocity.y * deltaTime; if (time_in_life >= lifespan) this->active = false; }