#pragma once #include #include #include "Component.h" namespace crepe { class Metadata : public Component { public: Metadata(uint32_t game_object_id, const std::string & name, const std::string & tag); virtual int get_instances_max() const { return 1; } public: std::string name; std::string tag; uint32_t parent = -1; std::vector children; }; } // namespace crepe