#pragma once #include #include #include "Component.h" namespace crepe { /** * \brief Metadata component * * This class represents the Metadata component. It stores the name, tag, parent * and children of a GameObject. */ class Metadata : public Component { public: /** * \param game_object_id The id of the GameObject this component belongs to * \param name The name of the GameObject * \param tag The tag of the GameObject */ Metadata(uint32_t game_object_id, const std::string & name, const std::string & tag); /** * \brief Get the maximum number of instances for this component * * \return The maximum number of instances for this component */ virtual int get_instances_max() const { return 1; } public: //! The name of the GameObject std::string name; //! The tag of the GameObject std::string tag; //! The id of the parent GameObject (-1 if no parent) uint32_t parent = -1; //! The ids of the children GameObjects std::vector children; }; } // namespace crepe