#include "Components.h" using namespace crepe; using namespace std; Component::Component() : active(true) {} Sprite::Sprite(string path) : path(path) {} Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} Collider::Collider(int size) : size(size) {}