#include "Components.h" #include using namespace crepe; Component::Component() : m_active(true) {} Sprite::Sprite(std::string path) : m_path(path) {} Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) : m_mass(mass), m_gravity_scale(gravityScale), m_body_type(bodyType) {} Collider::Collider(int size) : m_size(size) {}