#pragma once #include "ComponentManager.h" namespace crepe { template void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); // Check if this component type is already in the unordered_map<> if (components.find(type) == components.end()) { //If not, create a new (empty) vector<> of vector> components[type] = std::vector>>(); } // Resize the vector<> if the id is greater than the current size if (id >= components[type].size()) { // Initialize new slots to nullptr (resize does automatically init to nullptr) components[type].resize(id + 1); } // Create a new component of type T using perfect forwarding and store its // unique_ptr in the vector<> components[type][id].push_back(std::make_unique(std::forward(args)...)); } template void ComponentManager::DeleteComponentsById(std::uint32_t id) { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); // Find the type (in the unordered_map<>) if (components.find(type) != components.end()) { // Get the correct vector<> std::vector>> & componentArray = components[type]; // Make sure that the id (that we are looking for) is within the boundaries of the vector<> if (id < componentArray.size()) { // Clear the whole vector<> of this specific type and id componentArray[id].clear(); } } } template void ComponentManager::DeleteComponents() { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); // Find the type (in the unordered_map<>) if (components.find(type) != components.end()) { // Clear the whole vector<> of this specific type components[type].clear(); } } template std::vector> ComponentManager::GetComponentsByID(std::uint32_t id) const { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); // Create an empty vector<> std::vector> componentVector; // Find the type (in the unordered_map<>) if (components.find(type) != components.end()) { // Get the correct vector<> const std::vector>> & componentArray = components.at(type); // Make sure that the id (that we are looking for) is within the boundaries of the vector<> if (id < componentArray .size()) { // Loop trough the whole vector<> for (const std::unique_ptr & componentPtr : componentArray[id]) { // Cast the unique_ptr to a raw pointer T * castedComponent = static_cast(componentPtr.get()); // Ensure that the cast was successful if (castedComponent) { // Add the dereferenced raw pointer to the vector<> componentVector.push_back(*castedComponent); } } } } // Return the vector<> return componentVector; } template std::vector> ComponentManager::GetComponentsByType() const { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); // Create an empty vector<> std::vector> componentVector; // Set the id to 0 (the id will also be stored in the returned vector<>) // std::uint32_t id = 0; // Find the type (in the unordered_map<>) if (components.find(type) != components.end()) { // Get the correct vector<> const std::vector>> & componentArray = components.at(type); // Loop through the whole vector<> for (const std::vector> & component : componentArray) { // Loop trough the whole vector<> for (const std::unique_ptr & componentPtr : component) { // Cast the unique_ptr to a raw pointer T * castedComponent = static_cast(componentPtr.get()); // Ensure that the cast was successful if (castedComponent) { // Pair the dereferenced raw pointer and the id and add it to the vector<> componentVector.emplace_back(std::ref(*castedComponent)); } } // Increase the id (the id will also be stored in the returned vector<>) //++id; } } // Return the vector<> return componentVector; } }