#include "ComponentManager.h" using namespace crepe; ComponentManager & ComponentManager::get_instance() { static ComponentManager instance; return instance; } void ComponentManager::delete_all_components_of_id(uint32_t id) { // Loop through all the types (in the unordered_map<>) for (auto & [type, componentArray] : components) { // Make sure that the id (that we are looking for) is within the boundaries of the vector<> if (id < componentArray.size()) { // Clear the components at this specific id componentArray[id].clear(); } } } void ComponentManager::delete_all_components() { // Clear the whole unordered_map<> components.clear(); }