#pragma once #include "types.h" namespace crepe { class ComponentManager; /** * \brief Base class for all components * * This class is the base class for all components. It provides a common interface for all * components. */ class Component { public: //! Whether the component is active bool active = true; /** * \brief The id of the GameObject this component belongs to * * \note Only systems are supposed to use this member, but since friend * relations aren't inherited this needs to be public. */ const game_object_id_t game_object_id; protected: /** * \param id The id of the GameObject this component belongs to */ Component(game_object_id_t id); //! Only ComponentManager can create components friend class ComponentManager; // create snapshot Component(const Component &) = default; // restore snapshot virtual Component & operator=(const Component &); // components are never moved Component(Component &&) = delete; virtual Component & operator=(Component &&) = delete; public: virtual ~Component() = default; public: /** * \brief Get the maximum number of instances for this component * * This method returns -1 by default, which means that there is no limit for the number of * instances. Concrete components can override this method to set a limit. * * \return The maximum number of instances for this component */ virtual int get_instances_max() const { return -1; } }; } // namespace crepe