target_sources(crepe PUBLIC Asset.cpp Sound.cpp SoundContext.cpp main.cpp Particle.cpp ParticleEmitter.cpp ParticleSystem.cpp SDLApp.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES Asset.h Sound.h SoundContext.h ParticleEmitter.hpp ParticleSystem.hpp Particle.hpp SDLApp.hpp ) add_subdirectory(api) add_subdirectory(util)